Poser Pro 11 Stopped Working

On about 24 September 2016, I began to get a green progress bar window saying “Poser Pro executable file has stopped working” and ending with a “Close Program” button every time that I tried to open Poser Pro 11. Poser Pro 2014 would still run.
PP 11 Stopped Working
Nothing that I found by Googling  solved the problem. So I contacted Poser Technical Support and asked for help. John worked on the problem for a couple weeks – try this, try that, before he found that just having Lavasoft’s Ad-Aware Web Companion installed on the computer (even if inactivated) might be associated with the problem. When I uninstalled this program, the problem went away! (Thanks for all your help, John.) If you are having this problem, you might try this solution.

I would also get this same window at random times with both PP11 and PP2014 – sometimes at startup, sometimes in the middle of a project. (This problem started a long time ago.) However, I was always able to restart the program and hope that it didn’t crash again too soon (sometimes it did, sometimes it didn’t). I learned to do frequent Saves to avoid losing much work. Since I uninstalled Ad-Aware Web Companion just 2 days ago, I don’t know if this has eliminated this random crash or not. But Poser hasn’t crashed yet. (Knock on wood!)

Keep Reading/Keep Writing,

Jack

Purple Cow

When I was very young, my mother’s parents had a farm about 3 miles from our home. I can’t remember how we got there, but since my mom didn’t drive, I presume that we sometimes walked over to the farm. She grew up there and had some friends that still lived in the area. So on occasion, while we were visiting my grandpa and grandma, we would ride one of Grandpa’s horses over to visit these friends.

The horse was called “Old Blue,” which I never understood since he was a brown horse. But Old Blue was so broad that you could almost have had a picnic on his back. We never used a saddle. My mom would ride him over to her friends’ homes and my brother, Dan, and I would ride along on that expansive back while my mom sang songs, told stories, or recited funny poetry.

One of the poems that I recall hearing as we road along was called “Purple Cow.” It went something like this:

I never saw a purple cow,
I never hope to see one,
But I can tell you, anyhow,
I’d rather see than be one!

According to Wikipedia, “Purple Cow” was written by Gelett Burgess in 1895. My grandfathers’ herd had only white-faced Herefords, so I can’t say that I’ve ever seen a purple cow. I’ve been wondering why Burgess wrote the poem (I do the same about some that I’ve written.)

Why should anyone ever expect that cattle should be purple? I created a Poser image to give a hint to the answer.

29 Purple Cow-Bl
I loaded TerraDome 2 into the Poser Pro 2014 scene and injected the Circle Of Hills morph into the AZone. Moorland-11 was used to texture this with grass, but since the grass seems a bit dead, I changed its Diffuse Color to a more pleasing green. The Circle of Hills dial was adjusted to 0.5 to provide a hill in the distance.

A Noggin’s Cow and a Calf were loaded and placed in a nursing pose in the foreground. Another Cow, a couple Calves, and a Bull were loaded and placed grazing back on the hillside. I gave the bull long horns.

HiveWire’s Long Haired version of their Quarter Hose was placed at the left of the foreground and equipped with their Western Tack Bridle and Saddle.

Michael 4 was loaded, dressed in M4 Cowboy Clothes, and placed in a crouching pose just to the right of his horse.

Poser’s Pet Dog in a playful pose was placed in front of Michael. I used a tree bark texture (no pun intended) to rough up the dog’s coat.

One of Crooked Trees’ Large Leaf trees was placed in the foreground, behind the horse. Two more were placed on the hill behind the grazing cattle.

Three instances of Barbed Wire Fence were linked together and placed to separate Michael and his horse from the tree and the cattle.

Now the plot thickens. I changed the Diffuse Color for the horse’s coat, Michael’s skin, and the dog’s pelt to purple.

Would a purple cowboy with a purple horse and a purple dog be surprised to see a purple cow? Considering the fate of a beef cow, I suppose that this cowboy would still rather see than be one.

Keep reading/keep writing – Jack

Heads Up

The Scottish National Gallery 2 broadcast of Antiques Roadshow-UK was on recently. During the opening sequence, we got a glimpse of what looked like a sculpture of a head resting on a hand at the end of an upturned arm. This seemed a bit surreal to me and I thought it might make an interesting Poser image. So I fired up Poser Pro 2014 and went to work.
Heads Up 07-Bl

 

 

 

 

 

 

DAZ’s Victoria 4.2 figure was loaded first and Addy’s Danielle face was injected. The Visible property was unchecked for all of Victoria’s body parts except the head and the name was changed from “Victoria” to “Head.”

3Dream’s Master Skull Cap prop and their Dinasty Hair pose was loaded to give the head a sort of Boy Cut hairstyle. The Diffuse Maps were set to 0% (turned off) and the color was set to White for everything except her eyes to give the appearance of marble.

A few stone textures were tried for the head, but they didn’t look as good as just leaving the head white.

A second instance of Victoria was loaded and the Visible property was unchecked for all body parts except the right arm. I renamed this “Arm.” B9999’s Everyday Hands “V4 BalLg-1” was loaded to pose the hand so that, when the arm was rotated 90 degrees, the head could be placed in the palm. A little adjustment of the fingers was needed, but with the Diffuse Maps turned off, the skin appeared black in the Preview Window. This made manipulations difficult, so I temporary turned the Maps back on until I was finished posing the head in the hand. The arm was Parented to the Head.

Neftis’ White Marble Base from their Antoinette Bust model was loaded, moved under the upturned arm, and parented to the arm.

When rendered, the white of the arm and head was too bright, so I set the Diffuse Color of the arm, head, and skull cap to a light gray. I set the Diffuse of the lips to a darker gray to give some separation.

The combination was saved to my Figures Statue Library as “Heads Up,” in case I wanted to use it in some other image.

To continue with my Poser image, I loaded three rock formations from ShaaraMuse’s “The High Coast” scene. Two rocks were placed in the background and the third in the foreground with the Heads Up sculpture between them.

To provide a better visual separation between the foreground and background rocks, I adjusted the camera focus and f/ stop to slightly blur the foreground rock.

The rendered image is shown above. It still looks a bit surreal to me, but I like it.

Keep reading/keep writing – Jack

The Fohen

02CarWash-600Our writing prompt for a recent meeting of The South Arkansas Writers was to use the following words in a story: cucumber, elf, stove, car wash. Alternate word: giraffe.

I thought that this would give me an opportunity to come up with a new planetary race. Well, I came up with the Fohen, but I didn’t have time to write a story because I was busy revising some of my other fiction. I did have time to do this Poser picture based on the prompt. The little green guy is Derf, a Fohen. Derf represents my version of an “elf.” If you look closely, you’ll find the cucumber and other items from the prompt.

In the story that I have in mind, Fohens are on Earth in medieval Europe to gather interesting artifacts and the local humans think they are elves. “Fohen” was derived from the WordWeb random word selection, Foehn (A warm dry wind that blows down the northern slopes of the Alps). The only anagram that the program created was “hen of,” which I saw no use for. So I swapped the h and e in Foehn to get Fohen.

Fohens are identified by single, two-syllable names. Each syllable is capitalized. The individual is often called by just the first syllable. The second syllable is not a family name. The Fohens do not use family names. The second syllable is just something that the parents chose because they liked the sound and thought it went well with the first name. Derf’s full name is DerfRitt. Both syllables are used together with emphasis when chastising an individual. (We do something similar: “Jack Ryan! I told you not to bring home a puppy from that farm auction!”) The full name may be used without emphasis in formal occasions or between individuals who are not friends (something like the use of “Sie” in German.)

In case you’re interested, DerfRitt did not come from my often-used process of asking WordWeb to provide a random word and a list of anagrams that I then choose from. It’s an Easter Egg in homage to the “Short Circuit” movies. “Derf” was the injured Johnny 5’s mis-speaking of Fred Ritter’s name.

Derf in Town_BlThe Fohens are a reptile-like people who evolved in a forested region of the planet Fohia. They have small, but noticeable, scales. Their skin has some random camouflage pattern of green and other colors. The pattern, size, and color is an individual characteristic.

They are humanoid. Adults are 3.5 to 4 feet tall. Compared to human proportions, they could be said to have an oversized head, scrawny arms and legs, and pot bellies. They have 5 fingers (including opposable thumbs) and toes. Ears may vary in size, but tend to be elf-like (pointed.)

Although Fohens are reptilian, they do have hair on their heads in a human pattern, except that there is no sexual dimorphism. Both sexes grow hair on their scalp and have facial moustaches and beards. Females, however, tend to wear their hair in styles different from males. Some females also remove their facial hair, especially their beards. Hair color is naturally greens and browns, but may be artificially colored.

The belly on both sexes appears to have a navel, but does not. This bellybutton-like feature is the Fohens’ genital opening. During sexual activity, the penis of the male extends from his genital opening and penetrates the female’s. Pregnant females give birth to a single infant after 6 months gestation. At birth, the infant’s head is smaller than the adult proportion (ontogeny recapitulates phylogeny) and the birthing process is much easier than with humans.

Since no provision must be made biologically for the birth of a baby with a big head, the large hips seen in humans are not present in Fohen anatomy. Nor do they have breasts since newborns are able to eat solid foods. As a result there is no external sexual dimorphism. Modern Fohens often show sexual differences by hair or clothing styles. Males and females can, however, be differentiated by distinct sexually specific scents. These are sometimes enhanced by the use of specific perfumes and herbal lotions.

Keep your fingers crossed. I may actually get around to writing the story one of these days.

Keep reading/keep writing – Jack

War Bonnet

SuperChief14-Juan-600

I sometimes like to lie back in our recliner, shut my eyes, and listen to the soothing voice of Bob Ross as he paints another of his 30-minute landscapes. All sorts of thoughts come bubbling up out of my subconscious. Recently, an image of a Santa Fe streamliner passenger train, pulled by an F3A diesel engine with the red War Bonnet paint scheme, kept coming to mind. It wasn’t on a track in the mountains. It was in space, coming out of some sort of tunnel. A surreal sort of image.

I decided to try to create what was swirling around inside my head with Poser Pro 2014. The image above is the result.

One of my first “Zombies Say…” images involved trains. I used a steam locomotive and a Santa Fe F3A diesel engine. The F3A engine had come as part of National7’s ATSF Super Chief bundle from Renderosity. So I loaded the F3A diesel engine, an F3B diesel engine, and the three passenger cars into Poser. The train didn’t seem long enough to me, so I added a second “Dome Car” and a second “Classic Car” to the train.

The default configuration of the train when everything is loaded normally is a straight line. So I rotated each car 3o to give the train a nice bend. Test renders showed the red of the war bonnet to be very dull. I found that the engines and cars had a “reflection map” set for their metallic parts. The map was a picture of some mountains and a very blue sky. Apparently, the blue was interfering with the vivid colors of the train, so I set the reflection color to black, which effectively did away with the blue sky reflection and gave a much more pleasing image.

I loaded in DAZ3D’s “3 Gate Pass” by Jack Tomalin that I’d used with the “Zombies Say… Rains” image. I used only the Gate Wall, two Side Walls and two Side Gates. I left out the central gates, decreased the size of the Wall set, and placed it so that the train seemed to be coming through the central opening in the wall.

I then loaded in one of Poser’s HiRes Square primitives and proportioned it to fit a picture of the gibbous moon that I took a while back. I placed the moon beyond the train and wall and enlarged it to provide a background for the image.

Unfortunately, no stars appeared in the picture of the moon, so the sky was a boring black. I loaded another HiRes Square primitive and proportioned it for one of my pictures of the Orion constellation. I darkened the image and increased the contrast so that the sky matched the sky in the moon picture. Then I placed the image of Orion in front of and to the left of the moon. I duplicated the Orion picture, rotated it about 45o, and placed it in the lower right of the scene to provide more stars. (Orion was out of the scene, so I didn’t end up with two identical star fields.)

Lastly, I loaded my Juan del Rio character, resized him to fit the train, and placed him inside the cab of the F3A engine.

Now I wonder what will come bubbling up the next time I’m there with Bob Ross and my recliner.

Keep reading, keep writing – Jack